Woohoo, I got to the end at last! Got stuck a couple of times, one was absolutely my fault, the other maybe not so much. But we got there. Great game, I'm not entirely sure that the expected playtime is; but you got over an hour out of me, so that should say something at least.
Visually it's nicely presented. I love the voxel style, and I especially enjoy games that take me out of a 'dungeon' and into another setting. Additionally the world feels properly put together and contiguous. The only 'weak' part of the presentation were the sprites and ability icons. As I understand it the icons were placeholders, but the sprites felt a little too high fidelity for me and clashed with the rest of the artstyle. I think if they were much more 'pixely' it might have fit together much better.
I felt your narrative was really strong this year, the story was quite cookie cutter, and that's not a bad thing at all; but what I really like is the way that you told it. I enjoyed the environmental storytelling and that when information was delivered via text, it wasn't done so in an omnipotent narrative style. Great balance of show, don't tell in places.
If I may be so bold as to say, I think at this stage in your gamedev 'journey' RPG in a box might be holding you back, and even putting some limits on how you're able to express your creativity. I get the feeling that you are having to fight the engine somewhat to get what you need out of it, and I would love to see what you might be able to do in a more free environment in the future, should you wish try that.
Overall; great entry, fun heist, saw some chickens, very interested to see what you have store for us in the future.