Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This is a fantastic interpretation and application of the theme. I went in a little unsure as to whether I would enjoy a rhythm game, but oh boy I did.

I think the thing I'm most impressed by is all of the small things that collectively improve the experience. The rhythm notes being timed to the beats correctly for all the different songs. Also how the music was thematically match to the foxes' identity.

The final music was an absolute banger, I now realise it was a cover, but gah it really hit just right. The difficulty seemed pretty well placed, I played on normal and had quite a bit of corn left, still felt like I missed fairly often on the triples.

I would have perhaps liked a toggle for the CRT shader, and for just a single turn on 'QE' keypress as I double turned occasionalyl. But these are small preferences and not critique.

Overall this is really great, a very solid game and interpretation of the theme. Thanks very much!

I'm very glad you enjoyed it! I was considering a toggle for the shader, but it seemed a bit flat without it. It's a simple add, so I should just do it anyway. I've not heard of QE as a double turn - I'll look into how to track a double keypress input on Godot, probably need to create some kind of keypress buffer. Thanks for playing and the kind words.

(+1)

I think the method is is_action_just_pressed() if I remember rightly just tracks a single keydown. I probably should have worded it better as in if I held Q or E for more slightly more than one frame it double turns, as I assume it does 1 turn and then is still registering the press without a keyup and gets fired or goes into a buffer.

Super minor anyway :D. Thanks again.