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(+1)

More units idea

  • Rammer: Equipped with a big log carried by two strong men. Builds up speed and push back any predator that are blocking there way, they only target Sophie dealing massive damage depending on the speed it gained, the charging can be cancel by a splash type unit. 
  • Assasin: Sneaky humans that can go invisible or teleport to your nearby range predator. 
  • Juggernaut: Equipped with a heavy armour and a Hammer making one of the toughest humans in game but extremely slow because of the armour it's wearing, receive less damage from range attack, drains debuff faster, grants minor protection to nearby units, if devoured by a predator all units in the field will receive a small amount of shield. 
  • Bomber: Equipped with high explosive compound, will light up the fuse once the fuse is burnt out it will explode and inflicts burning effects to all nearby predators, this also affects friendly humans on field and can be put out by water or ice. 
  • Alchemist: Throws splash potion to nearby friendly human on the field, so here are following that the Alchemist can throw → Red increases Str, Green increases Hp, Blue increases Dex, Light Green heals human. 

Well that's all the idea I can get in my head the next idea will be predators. If you like the idea please leave a feedback. 

(+1)

Isn't the rammer like the battle ram from clash royale?

Yeah it is I got inspired by the function but at least is not threatening when is not at full speed