UX principle: Consistency and Standards
advantage:
This interface continues the unified style of the previous works in terms of function buttons and score display, further enhancing players' familiarity and operational coherence. The top settings, refresh, homepage, and help icon positions are consistent, and the graphic language is concise and clear, ensuring the intuitiveness of navigation operations. In addition, the entire scene adopts a low polygon style design, with soft colors and cute shapes, which conforms to the visual tone of casual games and is conducive to attracting children or young users. The coins, mushrooms, and trees in the scene all have clear volume and three-dimensional sense, which is conducive to users quickly perceiving the scene space from the first perspective.
Improvement suggestions:
Although the current interface has a unified style and refreshing visuals, there is room for improvement in terms of interactive guidance and visual focus control. The following suggestions are provided for optimization reference:
The visual focus is slightly scattered: the central element in the picture is a red mushroom, but its functionality is not clearly expressed (is it an obstacle, a scoring prop, or a hidden function?), which can easily cause confusion for users. Suggest adding slight dynamics (such as slow rotation, flashing) or text prompts to highlight their character identity and enhance guidance.
Insufficient level of gold coins: Some gold coin elements are obscured by trees, and the contrast is not clear enough on a green background, which may reduce the recognition efficiency of players during quick browsing. Suggest adjusting the brightness of coins, adding highlight edges or floating effects to enhance their "visual priority" in the picture.
The path prompt is slightly insufficient: from the current perspective, there is a lack of clear action routes or guiding clues, and users may feel unsure about "where to go". You can enhance route prompts and guide users to explore forward by adding stone pavement, grass indentation, or branching arrows.
Lack of environmental interactive elements: There are a large number of elements such as trees, mushrooms, and buildings in the interface, but it is not clear whether they can be interactive or have hidden functions. Suggest considering ways to enhance exploration motivation and enrich game interaction dimensions through triggering sound effects, amplifying prompts, and destructible signs.
Summary:
This interface successfully continues the consistency of the previous work in UI design and creates a relaxed and lively forest atmosphere in visual style. If visual focus and guiding logic are further strengthened at the interactive level, it will effectively enhance users' desire for exploration and smooth operation, making the gaming experience more attractive and immersive.