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UX principle: Aesthetic and Minimalist Design

advantage:

This interface has excellent visual design, successfully creating a unified and attractive winter themed atmosphere. The color scheme adopts a combination of cold and warm colors, with white snow and red brick fences, green Christmas trees complementing each other, creating a clear and warm atmosphere in the picture. The overall structure is simple, the interface layout is reasonable, and it conforms to the principle of minimalist design, allowing users to quickly focus on the main interactive elements, such as character paths and coins. The layout of the top function buttons (Settings, Refresh, Home, Help) is standardized and unified, maintaining consistency across multiple scenarios, improving overall navigation consistency and user cognitive efficiency.

Improvement suggestions:

Although the overall interface has a high level of visual aesthetics, there is still room for optimization in terms of the recognizability of interactive elements. As a key interactive target, the visual representation of gold coins is currently relatively static, lacking dynamic prompts or visual guidance, which may lead to insufficient recognition of their functions or importance by first-time players entering the game. In addition, the interactivity of objects such as snowmen and streetlights is not clear, which can easily confuse users with "which elements are clickable and playable, and which are only for decoration".

Suggest optimizing from the following aspects:

Enhance coin feedback: Add slight rotation, jumping animations, or glowing edge effects to coins to make them more visually appealing and easier to recognize as "collectible" objects.

Add sound feedback: When players approach or collect coins, play short but pleasant sound effects to strengthen the connection between user behavior and feedback.

Guidance prompt mechanism: In the first few seconds of the game, it is possible to consider adding fading text prompts or arrows to guide players to understand that the goal is to collect coins, thereby lowering the threshold for first-time use.

Clarify the distinction between non interactive elements: further distinguish between "interactive" and "decorative" elements through material or light and shadow processing to avoid visual interference.

Summary:

Overall, this game interface fully demonstrates excellent artistic skills and basic user experience awareness, with outstanding visual appeal and style consistency. In the future, strengthening guidance and feedback design in detail interaction will further enhance player immersion and smooth operation, making it an excellent interface work worth further polishing and expanding.