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(+3)(-5)

The idea is of course really nice, kind of sad that the actual fighting gameplay is ruined by a move set that is just too slow and limited.

You don't really use your skill to defeat your enemy, at some point the slowness of your move simply becomes the issue.
I'm also fairly sure that the Hero is programmer to just jump when you press 2, since it starts jumping before the animation even starts.

I guess this could be done on purpose, but it would be nice if it wasn't. Fun to mess around for a few minutes though.

(+10)(-2)

I kind of feel the slowness of the movement is actually intended. After all, a boss doesn't move quicker because you died a lot in a real videogame.

(+1)(-1)

I also believe it is done on purpose; which makes sense. The idea of course that the hero is a "player" which learns, adapts and improves, while you are strong, but you have no margin for growth, you are on a fixed move set, you are supposed to always replicate the same pattern with the same speed.

I don't any doubt that, but it just kind of ends up making the gameplay a little too clunky for me when it comes down to the actual "playing of the fight".

The game achieves what it wants to achieve, while the hero gets better you kind of just stay the same, which eventually is not enough anymore... the concept is great; it's just kind of a little boring to actually play.

(-1)

Because it does so at the start. No "final boss" or "strongest being in the universe" would move slow and be so sluggish, then get over-powered by an op, input reading, cheating hero AI