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(2 edits) (+3)

Definitely Zelda inspired. Neat little game. Clearly a good amount of effort went into this! If I could offer some constructive criticism for the general game design:

  • Making the "A" and "B" buttons alt and ctrl when using keyboard is a very odd choice. Consider picking keys that are more comfortable to use with WASD.
  • There are too many screens that serve no purpose besides having some obstacles and enemies on them. It makes backtracking and navigation tedious rather than exciting. Make sure every screen has a "why is this here" answer for it. For example, in the OG Zelda, every overworld screen contained something. Whether it was a secret, a shop, a dungeon, an item, or served as a biome shift. There was rarely, if ever, a screen that just had obstacles and enemies for the sake of obstacles and enemies.
  • Consider making obstacle destruction permanent. If you've obtained the item that allows you to bypass things like boulders, having to blow them up again every time you re-enter the screen is annoying. Edit: Actually the fact that everything resets totally softlocks you in the first dungeon.

P.S. - Is the music supposed to be an Always Sunny in Philadelphia reference? It sounds like "Dayman" hahaha

(+1)

where in the first dungeon did you get soft locked? It would be useful information to know how you got stuck. Also I am still working on the overall maps and flow so layouts depicted in the demo are not final. And both ninjapad(web player) and the standalone emulator have keybinding if you do not like the button mapping you can change it how you like.

It was the room where you need to place a bomb next to a switch and quickly run past the barrier before the bomb explodes. I had figured that was how to continue through, but no matter how many bombs I placed on or near the switch it wasn't setting the switch off. It eventually worked but seemed random. So when I left the comment I assumed it was broken or perhaps bombs couldn't set off the switches. Now I understand they can, but I went back to try to replicate the issue and I did have issues with the bombs not setting off the switch, sometimes even if the bomb was directly on top of the switch.

(1 edit) (+1)

ok thanks ill look into it.    I just added a  fix. The switch should work as expected