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Is it possible to get these shaders to work in mirrors at all? Otherwise love the system!

(+1)

In normal mirrors, it can work (although the interference between the real particles and the reflected ones looks weird), but in cutout/transparent mirrors, it tends to turn large spots in the mirror solid black. I've been in groups where multiple people have Thicc Water turned on at once, and it can really ruin peoples' experiences, so I forced it off.

If you really need it to show in a mirror, there's only one line in the shader that disables it. Open up Assets/PleasureArcade/ProcessorShader.shader, around line 92 and delete this line:

clip(IsMirrorClone() ? -1 : 1);

then it'll show in mirrors.

I could add a checkbox for this in the next update, but I'm hesitant to do that without a way for others to turn it off. Maybe have it only show in the mirror for the person wearing it? Not sure.

I was wondering what the reason was, thank you for the explanation. <3

Is there any way to make water to be visible in mirrors too? I've tried to delete this line from every shader, but water particles are still not rendered in mirrors.