High quality for a free game sure, but its full of grammatical/spelling errors so it cant really be called professional. I assume English isn't the dev's first language and its not super common to see these errors (like 10 errors, and 20 or 30 times the phrasing was weird but not technically wrong) but they still exist. My main complaint about the game is the actual guild management part is very
lacking. No quests, no depth, just choose location and collect stuff. Couldn't even be bothered to have guild members come back at
night either which makes it annoying since you have to recall people to interact with them.
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Well, I think a lot of the lack of depth is because this was the Prologue, the setup. I have been in the discord and I think a lot of the things you are complaining about will actually be core mechanics starting in a Chapter 1 that they say will be twice as long as the Prologue was, with more to do in terms of quests, etc. So you should go into the Discord and check out their road map. It's interesting. Also, yes I did see those typos you are referring to, but I am a professional writer/editor and I work for book companies and even professional typesetters know that a certain percentage of typos will slip through. They are present in every Stephen King book, all the Harry Potter books have typos in them. Yale and Harvard have done studies and people have a hard time seeing their own typos. It's hard to catch them all, so I don't let that bother me, especially with a small staff. The game is very professional compared to most indie studio games, and I really enjoyed it knowing it was just the Prologue, and that they have been working for years on the next iteration, which should surely be improved with everything the devs have probably learned from their experiences making this.