Update 25
Mainly just polish, but something great happened!
Changes/Fixes
- Nerfed the Mister Tiny (Minigun).
- This gun now has a mag size of 50 (originally 100) and a spread of 10 (originally 5). I gave it good accuracy and a lot of bullets because moving at half speed when firing meant you were pretty much guaranteed to take damage. Since I reduced the slowdown to make you go at 66% speed instead, there was no longer a need for such strong killing potential.
- Nerfed the Old Couple (Dual Pistols).
- I reduced the firing speed to 4 shots/sec (originally 6). I thought a longer reload time and lower accuracy made the dual pistols relatively equal to the standard pistol, but the super high fire rate and the fact you generally don't shoot from too far away meant it was just a pistol with better DPS and mag size. This weapon will still need more nerfing to not render the pistol obsolete, but for now it should be less egregious.
- You now press P to pause.
- Esc conflicted with WebGL fullscreen, so it's temporarily P. It'll get reverted when the game is released.
- Fixed a door in 2-1.
- Somehow, I forgot to set the size of a door, meaning you could just leave the final room.
- Changed a part of 1-1.
- There was a part of 1-1 that I felt was confusing. After the second combat room, you're supposed to go up and shoot a switch to open the next room's door, but it's pretty easy to miss, so now you can't leave the room until the switch is hit and the text telling you to shoot the switch is lower down so you notice it faster.
- Fixed a dashing bug.
- There was a bug where if you held the dash button until the dash ended then released it, you dashed again. Now there shouldn't be unintended dashing.
- Added weapon icons.
- Weapon names were not very clear since they went for style over telling you what the weapon was, so now it's icons. Some of these icons are bound to change since not every icon is clear on what you're picking, but it's better than before.

I got a teammate!
So a bit ago I went to a school field trip/competition and one of the events I competed in involved a teammate. I got someone to work with, and we "made a game" for the competition. We lost. After the event, he decided to join my project. Until the end of this game's development, I now have a teammate. This should mean I can develop the game faster since I have someone who can take care of tasks for me. He should also be my ticket to an original soundtrack. For now, I'll call him Destiny since that is his online name.
Anyway, I'm sorry there isn't a new level. I was focused on helping my teammate get to know the project and polish. School is coming to an end, which means I'll have much more time to develop the game. My teammate goes to my school, so he also gets more development time. This game is in pretty dire need of levels, especially if I want to finish the game before August, so I'll have to lock in.