This is really cool. With regards to Witch Chorus - the choice of instrumentation here is great and unlike anything else I've heard in the jam thus far. Leaning heavily into folk-instrumentation really brings about such a distinct vibe. Percussion does a good job of providing the music a pulse and reminding the listener of the threats that loom. I'm a big fan of how you've woven so many voicings around one another in those lead melodies; each one complementing the other without fighting to occupy the same space.
Campfire Ambience is gorgeously ambient (ha) off the bat. Some really subtle motion and melodies at play deep in the mix, bleeding forward just enough before disappearing back into the shroud. The more understated percussion in this one does a great job at keeping that tension at bay, leaving ample space for the instruments to really paint a wonderfully expansive canvas. There's a beauty in the subtlety at play here, with once again multiple instruments ringing out but never overtly interfering with one another.
Finally, Masks and Monsters sounds great. Noticing a trend in the subtle elements but instead I'll focus on the busier percussion for this. Loving the emphasis being put on certain beats, not only through velocity but the reverb spiking for certain hits to really create this unique pulse and simultaneously provide a virtual space for the listener to slot themselves into and get an understanding of the world. The lack of distinct melody in this separates it rather nicely from the other tracks, so kudos for the variety in that regard.
This is great - it feels like game music, which is probably the best compliment I can give it as it is fully serving its purpose and making me feel as though I am playing or at least envisioning a game. The mixing and production of all three are on point and I found myself wanting to listen back to the tracks again to not only see what I might have missed but also just stay in the world a little longer. Great work, and best of luck!