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Hey Pixelqube!  I've been playing your game and watching your videos on YouTube and it's inspired me to have a go at making my own game (first time).

I really like the mechanic of the UFO picking up the cow, would you be open to sharing some info with me on how you did it?  I'm trying to make something that moves similar to your game but can't figure it out on Godot.

Any help would be appreciated!

(1 edit)

Hi!

Thank you for your nice message. I'm happy to hear that you were inspired to make your own game.

I assume you are talking about this video - https://www.youtube.com/watch?v=0ZaAUEbuwlk&ab_channel=pixelqube

My goal was to recreate the UFO character from warioware get it together - https://www.youtube.com/watch?v=tbenpl2ijFc&ab_channel=UTAGaming&t=0h3m24s

Basically I would have the cow or any other object that could be picked up as a RigidBody2D node that i added to a group and the UFO would have a beam which was an Area2D node. The Area2D node has a signal that is called body_entered and I would check if the body is in the group. I would then apply a central impulse to the RigidBody2D.

I would also suggest using the godot documentation as it is very useful.

Rigidobdy2D - https://docs.godotengine.org/en/stable/classes/class_rigidbody2d.html

Area2D - https://docs.godotengine.org/en/stable/classes/class_area2d.html

I hope this helps!

-pixelqube