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(6 edits)

v0.2 Update, State Machines and Scripting

Note: Previous versions of demo projects are no longer supported. Download the new one.

Major News

  • Starting this update I will be publicly developing this to whoever's interested, it beats having to work on this alone w/ little to no informed feedback, hopefully.
  • Scripting simple card AI is now possible through card effects


Editor Changes

  • Behavior Flags are now implemented on card effects
  • The effects Capture, Release Card, Modify Attribute, and Modify Keyword is scriptable in the editor. In addition to the Create Card and Read Event effect.
  • Card-Based Subbranch Dialogue now has a custom text preview for react to players placing valid cards.

Gameplay Changes

  • Effects Capture, Release Card and Read Event are implemented. (With the exception of Player Targetted behavior)
  • Implemented the 'Repeatable' Behavior Flag for card effects ('Reactable' still causes issues)
  • Card UI State Machines and Gameplay Effect Event State Machines are implemented
  • Implemented history logging for many gameplay events
  • QoL update for dragging cards to panels
  • Implemented gameplay logic for event cards
  • Implemented the architecture for different activation timings
  • QoL UI update for rolling dice for skill checks.
  • Fixed a bug where finishing a Scenario does not open the 'Exit Game' menu.
  • Added an AudioVisual Reference viewer to see image refs and audio refs and their details in-game

Miscellaneous

  • QoL Change of using a window panel for choosing characters in the main menu.
  • Fixed a bug where exiting to main menu from game can delete a dialogue event from the opening scene
  • and many small changes I forgot to note

Project Changes

  • For performance reasons, I removed the educational game that I am developing within Cardology. It can now be found in the educ sp project file, but no changes are made to it.
  • The Demo project file now will contain a simple base template of known game genres that can be made in Cardology. Some card sets are available, but no actual gameplay of them is available yet.
  • Created 5 new cards for the tutorial, the tutorial now showcases cards of every type:
    • Scene Card - Opening Tutorial
    • Action Card - Tutor
    • Item Card - Data Cards and others
    • Event Cards - Playable from hand
    • Opposition Card - The Data Thief, who steals a Data Card every turn
    • Upkeep Card - Anon, who provides you an item every turn
    • Encounter Card - The skill test