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(+1)

I will add to this since I've done some more digging lately.

The problem seems to be related to the way Godot handles arguments with which the project runs.

assert(
      args.length <= nargs,
      `native function \`${ name }\` called with ${ args.length } args but expects ${ nargs }`
      );
return f(...args)
Just to be clear, I still understand very little of this. I am a newbie.

It is also indeed true that this issue occurs only on Firefox, however it did still run on a computer I have at work - also on Firefox.
Another thing is that the project seems to run just fine on a private tab, but only once: after refresh, "index out of bounds" error appears again. This may mean there is an issue with cache or cookies.

That's all I can add for now.