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(2 edits)

I got to the point where I had 1 subterfuge token, 1 finesse token, and 0 money, and my one option to walk in the park yielded nobody of interest. I couldn't do anything else to progress the story other than nap, does that mean I lost? Hahahah. I would love a way to save the game. It says "Restore Game" but when I click on it, it just starts the game over again. 


My biggest struggle was with the UI of the story itself. I felt choppy and difficult to tell what parts were what (eg which was dialogue, v internal monologue v consequences of my actions). I'm not a UI expert, so I can't really advise on why that is or how to address it. Overall, like everyone is saying, insanely polished and very fun! Love that something like this exists and will def play again. 

Hi, thanks for your feedback - as so often, we stopped development when the jam was coming to it's end. So, many loose ends never got finished.

I am particularely interested in the UI of the story. You mean the book/paper sheet, which is presenting the evolving story, right? The dialog is hard to differentiate indeed, as all boxes look exactly the same. Will keep that in mind for my next games with such a style. The monolog/story part is presented without any boxes - this should be distinguishable from the dialog parts, no? The consequences of your actions can be roughly divided into two parts: "paying" with positive tokens will increase/not harm your standing (the pink-ish indicator below your profile) where paying with negative tokens (the red ones) will decrease your standing (you are acting negatively to get what you want, so to speak).

But this concept had a bigger picture in mind, where you start a romance with Edmund in the second part of the story - which was never finished.