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Definitely some immaculate vibes coming off the aesthetic! The colors and music fit pretty well together, and having the player character be 3D was an easy way to have her stick out against the rest of the world. Controls were definitely a bit of a struggle to get used to, I think most notably I'd struggle to get over some of the ledges which would cause me to get knocked back super far - which could be really cool technique if I could pull it off more intentionally!