Gotta say the effect with the boss slowly looming in was pretty cool - I had originally been leaning back in my chair when playing so it blended in at the start, so seeing it metaphorically jump out staring at me when I sat up was pretty spookily effective. Could use with some more feedback on the boss - I could tell I was doing something but wasn't really sure if I was doing the right thing, if that makes sense? Like, I knew clicking on the boss worked, but I wasn't sure if it was something I had to mash, or like try to find something to interact with, or if there was some kind of pattern I needed to follow. I did instinctually mash, it just took a lot more than I was initially expecting so I started doubting. It also sounds like the audio peaks and gets way louder than the rest of the game right when you beat it.
The character design and art was quite good, and I think the idea of having to balance out the political side of being a princess with also being what sounds like a war general/WMD is usually an interesting dynamic to balance, so I'd definitely be into seeing more of how that gets handled.