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I see, I thought it was more of an aesthetic thing than an accessibility issue. I’ll make some changes and you can let me know what you think. Regarding color blindness, the truth is I probably chose the worst palette possible. I’ve been testing it with a color blindness filter (Protan, the one that affects reds the most), and I think it’s distinguishable,  but it’d be great if someone with color blindness could confirm. I’m definitely going to try to make it more accessible, but the overall look is already set. I’ll make it more comfortable, but I don’t plan on changing it too much since I want to use this color palette as a sort of signature style for this game and the ones to come.

(Update: I did some reading on the site and yeah, my color palette isn’t the best for accessibility. I looked for higher-contrast colors and made the fonts a bit thicker,  not too much, and also increased the text size. I still want it to look nice as well as be functional, so I didn’t go too heavy on the changes. Hopefully, the experience is at least a bit better now.