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While this is your 'average' RPG maker game to be certain. This game was clearly made with a lot of love. Music, design, effort, everything is clearly well thought out.

My 1 and only comment/ever so slight complaint. The pred system. For some reason you can always 'regurgitate' even in a new fight. And of course that seems rather...pointless. The action itself also seems rather pointless in general. Unless if and when your prey escapes you take dmg and a status effect. Instead of just a status effect should you clearly be close to losing the 'fight'. 

Speaking of fighting within stomachs. I'm not sure if it's just a glitch or design. But you don't gain TP while trying to keep your prey inside. By which I mean you don't gain TP from 'pred actions'. (Unlike every other pred in existence in this game?) This makes the predatory battle system feel like a slowly losing battle. Or leave you with the only alternative which is simply devouring your enemy while they are at low health.

That all being said. This is clearly not a fully finished game yet (Chapter 1 after all). So clearly there is room for improvements or simply touches that haven't been added quite yet. I certainly hope the pred system is expanded upon. Such as gaining buffs (like a certain deboss) or extra XP from how many prey you ate. It would also be nice if Lana could gain some 'padding' as they keep talking about it. (Kinda like a weight system another RPG maker game is doing.)

You can guard to gain 10 TP even while full. Not that it really matters since I don't think the high TP stomach actions are all that good.

Yeah I got that. I'm mostly talking about how every other pred in game. Can just constantly use minor pred actions and gain TP. Then unleash even better actions. While Lana is just basically stuck with nothing but the minor actions. Unless you of course, guard a bunch to farm TP instead of doing pred actions. Which of course, results in about the same or less amount of upset stomach. Seeing as you'd be 'wasting' time gaining TP while your prey is getting closer to escaping. In other words. Slowly 'losing the battle' by using weak pred actions. Or wasting time by gaining TP and letting your prey get a decent amount of escape progress.