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(+1)

Cool take on the rock paper scissors concept. Nice visuals/audio.

But there's a strategy to win every battle with 0 risk that should be fixed.

Just block everything until the opponent uses a M/L attack. Then you know there will be an empty slot in the end.

Could be solved with 2 options. Let the ai/player insert blank slots, so you don't know when the 3 actions will happen. Or don't let the player use 4 blocks in a round, to always force you to expose yourself.


(+1)

I was afraid someone would find that out XD

But yeah, I wanted to come up with a workaround before submissions closed, but sadly didn't have the time. I have a few ideas I want to try out in the future, but thank you for the suggestions!