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Yep the images didn't work, so I marked the word doc. You'll need to work out how to make the images work in future devlogs, and fixing this one will improve your online portfolio.

Overall an interesting platformer concept which boldly doesn't bother with a character more defined than as a blocky shape. 

As you are probably aware of by now (as I've seen you've begun work on this) player movement can be quite difficult to get right, and your game has a bunch of different platformer movement mechanics that all need to work well in unison. I encourage you to continue on with this aspect as early as possible, and prioritise which elements are (a) most feasible and (b) are the most fun. It might not be that you get all movement aspects you listed working, and that is okay. Be sure to be pragmatic about things and read the Assignment 3C rubric to ensure you're prioritising components that will net the most marks in Assig 3.