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An extremely well-written and formatted devlog with a charming idea, well done. The only issue with the devlog is that while the characters and setting are expertly explained and illustrated through concept art, I am left wondering the specifics of the characters abilities, the actual puzzles themselves, and the interaction between the two (effectively the game mechanics were not fleshed out in the game treatment).

The art style and idea seem great, looking forward to seeing how this one goes!

Some advice moving forward with the development is to be clear on the player controls, and consider only implementing the easiest abilities/skills and getting them right first. Having solid controls is a difficult task, so be sure to knock this out early, and think about going through the game modelling process taught in class to see how feasible some of the ideas are