Nice job! I have been working through GDQuest's 2D modules so far, I'm excited for getting to do 3D things like this in the future.
- Having different colors for the different types of platforms is a good touch; purple for stationary, yellow for falling, green for rotating, etc. it's a nice way to signal them to a player by making each one unique so they know what to expect once they've encountered it once.
- My initial reaction to the yellow platforms is that they're maybe a tiny bit too small for the way the character controls. It felt a little precise to be doing 1 minute into the game, although that feeling might go away over a longer level / game where the player gets more used to the controls. Just something I thought I would note. I would say the difficulty of obstacles and platforms in 3D games are dependent a lot on how the character controls.
- The camera controls are nice and fluid. The one thing I would mention is sometimes the camera view gets too close or even goes inside the character model's head when there's an object in the camera's direction very close to the character. I would look into a way to have the camera a minimum distance away from the character to try and keep the camera framing the character.
I hope you keep making games! :)
