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(+2)

First off lets adres the elephant in the room, gameplay.

In practice we have 2 buttons, hit & heal. so it ends up being button masher with pray to the rng lords. @Lepard did tell me the vision on how it will be improved so its nice to hear you guys have a clear vision/path on that!

Granted its a 1 week jam, so stuff happens!

I really liked the music attached to each phase especially p3 it felt like something you'd hear in the GBA Fire Emblem's ( one of my fav game series so big W )

 Did catch a few bugs & issues : 

- flee = game crash. 

- CLS when attacking ( stuff moves to a different spot for no reason )

- Switching from fullscreen to window bugs out the window.


Stuff you can improve : 

Add colorbands to the UI elements like you did with the enemies, it will give the buttons and UI so much more visual clarity.

Make sure font-borders are thick enough so its easily readable when its color on color.

Scene transitions, will make the game feel more stuck together.

More micro animations & micro sfx, attacking enemies does this really well- but its not implemented everywhere in the same matter of detail.


Goodluck in implemented the full vision of this game <3