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It is not a bug, it happens that the lower half of the tree has collision, while the other half at the top does not. This is to give a depth effect characteristic of top-down games.

You can easily change this by modifying the TileSet. Select the z-index option and change the values that are set in the tree to your preference.

I don't think that's the case. I have set the collision already on both tiles. It just doesn't work for some trees. i think it has to do with the Parallax2D, not sure though. I will join your discord so I can show you what I mean.

The problem has been solved. I also left you a message on discord.