Fun idea for a game! I managed to make it to the end, but have a couple suggestions.
The character kept sliding when I let go of the button, which made some deaths feel cheap. There were also not many occasions where I even needed to go left so my strategy for most levels was to wait until I saw a clear path and just move right to the goal. A couple levels with more left/right movement would add a lot imo
(I just played 'Locked in Cursed Dungeon' and that's exactly the type of level I'm thinking would fit in here well. Thematically, what if you needed to collect the chickens eggs before you can leave the level?)
One more thing that I think could help the game is a tweak to the player movement. The bounce pads and run speed felt too quick and didn't let me feel like I had much control.
Overall though, I had a good time. Nice work on the game! If you continue working with this mechanic, I'm looking forward to seeing what you come up with.