First off, I want to praise the art and overall design. It’s visually engaging, and the connection between elements feels well thought out. However, I think it would be helpful to provide a brief explanation of the Depth-First Search (DFS) algorithm at the beginning. A quick overview would make it easier for users to understand the logic behind the mechanics, especially for those unfamiliar with DFS.
Additionally, it would be great to add a UI guide at the end, perhaps just a simple arrow, to help users navigate the interface more easily. I also noticed that the colors for the CrackedWall and the end are quite similar, which makes it difficult to distinguish between the two. It might help to either adjust the colors or add a clearer visual cue to differentiate them.