Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Hiya, some questions:

- Have you edited the data array at line 4 in the file to include the words you want to have a tooltip? The text that is compared against is the array in element 2, they are case sensitive

- Are you using a custom ui? if your dialogue screen does not use the default renpy style 'say_dialogue' you will need to add the line `hyperlink_functions (inline_tooltip_styler, inline_tooltip_clicked, inline_tooltip_hovered)` to whatever style your dialogue screen text does use.

If this doesn't help I'd need some more details/to look at your code! (If you need further help, I'll be online later this weekend to take a look)

Hallo Naoimh! Thanks a ton for getting back to me! ;v; 
I have edited line  4 and I think I have the four arguments (key, compare words, title, and description) filled out .

I am kind of using a custom UI as well, but I'm still using the built-in tags just styled differently--I have no idea if that affects anything! ;v;

OH--I think I figured it out! It looks like the lexicon script I implemented a while back was interfering with your tooltip code? ;v; so I removed both the lexicon.rpy and lexicon.rpyc files and it looks like we have liftoff!

Yay, I'm glad you could figure out the conflict in the end!

I can't thank you enough again! ; A; <3