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Mostly college. I've been working on a prototype of another game, one that has a more robust physics system in exchange for less adjustability for the clothing. This one has become such a tangle, as every new layer of graphical feature is multiplied by the complexity of the others, since I for some reason wanted every half-state to be perfectly rendered... so this one, in the end, probably won't receive more work.

I've been writing stories and making art, mostly, both of which are on my FurAffinity gallery you can find from my profile. I'm better at stories anyways.

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Ah, allright, kinda forgot to check your furafinity in quite a while, thanks for the heads up that this wont be getting more work


Should provibally put that in the game's description, too

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It's a shame, but experimentation has its uncertainties. What I did learn, I can better apply elsewhere. Specifically, the WIP project.

That one's slow-going as well, but most of the visual stuff's done so it looks pretty neat.
It's under wraps for now, but I won't tell anyone if you don't tell anyone.

https://roannethewolf.github.io/FoxMerge/FoxMergev0.0.9.html

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(beams with exitement about being shown something before anyone else)
i'll keep my lips tight

(also me REALLY exited to see how this will turn out, i like the concept)

Eh, I don't mind if it's shared around, as long as there's the understanding that progress is gonna be reeeeeal slow.

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That's actually a great game. No matter how slow the progress is it's the attempt that matters.