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(+5)

This game has a TON of potential. It's already really good. One thing that make it too artificially difficult in my opinion, is that it's way too easy to lose track of where your own character is. She's so small and doesn't stand out a ton. Especially in a level like Nexa's, where the camera is going wild and stuff is flying around, I literally had no clue where my character was in relation to anything.

(+2)

Just realized another thing about Nexa that feels a bit unfair. When she uses the move where you need to pick the cup she didn't hit, you can go stand next to the correct cup, but then the floor rotates and you do not move along with it, forcing you to pick the incorrect cup and taking huge damage.

(-1)

that's why you should pay attention to the music. It is synchronised with the rotation of plates for most of the bosses

I am very aware of that. But that doesn't help. It's impossible to know where the teacup will end up after the floor shifts, and a lot of the time the shift happens quite literally within frames of Nexa performing the attack. You can't tell if Nexa will attack before or after the floor shifts in those instances and you are given very little time to adjust your positioning. Knowing when the floor will shift isn't the issue. It's the fact that you don't move with it.

Not tryna be Captain Obvious here, but unless you're on Impossible mode, you can just dodge the falling cup attack. Otherwise, when the plate rotates just when she is about to attack, you gotta DASH with the cup yourself and anticipate the position of it after the rotation. I guess it would be really difficult for the average player but it is doable.