Hello from Russia. I'd like to share some things that seemed questionable to me during the game.
I played before the update that added weapons and skills for enemies and wanted to speak about the balance of the current party members’ stats, which bothers me a bit.
At the same levels for all, there’s a noticeable gap in stats in favor of the furries we get later. What’s especially unpleasant is that they outperform the earlier party members not in just one, but several stats. For example, the fox is the weakest in health, second in mana after the cow, and only third in attack. Meanwhile, the shark and the wolf have completely identical stats, which makes the comparison even more obvious.
The fox could stand out thanks to her ability, but in reality it’s just a boosted attack without any additional effects — no buffs, no debuffs. Meanwhile, the shark has a bleeding ability that not only deals damage, but also applies a debuff that reduces the enemy’s health by 5% over three turns. And this ability doesn’t have a cooldown, aside from being limited to three uses per battle — which is more than enough for regular fights.
Other party members, unlike the shark, have a one-turn cooldown on abilities — this creates an imbalance. Maybe the fox should have a blindness effect from a tail strike, so that the target is “blinded” for a couple of turns and deals less damage in percentage? This would give her uniqueness and a tactical use.
Considering that more furries will appear in the future, I’d like each of them to have a clear direction and uniqueness without some kind of “inferiority” compared to others.
Also, I think this was already mentioned, but right now there's not much strong emotional attachment to the party members — I even have more sympathy for the NPCs that just chat with us. At times it even felt comical.
When I talked with Maris and went through her quests, I thought she’d be the one we get as a fighter in the end — but at the end of the quest chain, we got a furry literally from nowhere. Same with Luna: after the boss battle and the whole story with the wolf clan, I thought she’d join us, since we become the leader of the wolf clan and all that... As a result, we got a hikikomori from their clan with a couple lines dialogue. Though in this case it was a bit more justified. I think it’ll be smoothed out a bit in the story later, but the moments were funny. Also, the feature of obtaining bosses as allies would be pretty cool...
In general, these are just my thoughts and suggestions. Of course, the author knows best in which direction to move the project, and I respect that. I just wanted to share my opinion as a player who cares.
Overall, I really liked the game, especially considering how few games there are with well-integrated BE content. :3