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Thank you so much! This project has been my baby for over a year now, and I really appreciate hearing that it reads well! Feedback would be lovely, particularly when it comes to the balancing and homebrew sides, and while I'm a bit far into development to make any sweeping narrative changes, I'm always glad to hear any recommendation for polishing up Parts 2 and 3!

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Just wanted to say that while I haven't gotten the chance to run this yet, I have absolutely adored reading through - it's an absolute pleasure to dive into from the characters to the conflict and setting. Awesome touch in the playlists too, extremely evocative stuff! c:

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Aww, thank you! I've always been a character writer first and foremost (which probably shows in how this story is driven), and it makes me very happy to hear that not only their dossiers but the story that surrounds them are such a treat to read.

Also, really glad the playlists are something folks appreciate! They're definitely one of my most self-indulgent additions, but I think music is a very undervalued aspect of tabletop gaming, and I put a lot of effort into "scoring" my games to help hit the right ambience - hence the tracklists. For the playlists in particular, I set constraints on not just telling a story, but trying to make each one flow well while fitting a 15-minute mark (my table's general "filter in before game" period). 

If I may be an incredible nerd about my own work and the creative process, there's actually a couple fun playlist details I want to call out. All three of the mission playlists have some reference to the characters that will feature within, which is probably most obvious by songs repeated in Mission 2's playlists - Get Famous and Fight For Me are actually meant for Puppetmaster and Ari respectively, and only don't repeat in theirs due to length. I am also inordinately proud of Morgan's including John Brown's Body - same tune as Solidarity Forever in the Hand of Alesia's, different beliefs and aspirations.

(also oh my god, why is itch.io's text the way that it is)