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Thanks for your feedback!

I actually disabled full screen because you could see outside the intended area. I'm still new to game dev so I don't know how to fix that on godot yet..

I just added the quit button while I was making it, I didn't know what I would export it onto...

Thanks again, you were really helpful!

I think in Godot it's: 

"Project Settings --> Display --> Window --> Stretch --> Mode.  

The mode should be viewport or canvas items.


And yeah I only noticed the quit button since I had that in my Godot game as well.

This actually works as well!! Thank you so much! This will save my future games :D