Initially this felt fun and engaging and the idea has potential.
However I quite quickly realized the gameplay is a little flawed. The Doors shoot out the trash in the exact same spot, no randomization at all. There is also no downside if you miss the trash, you don't lose health or score.
This means you can basically afk in the right spot and just keep racking up points forever.

I wish it introduced some new challenge as the game goes on. Even before figuring out the afk strategy after like 10 pieces of trash it felt like I was mostly just sitting around. Easy way would be to have them shoot out a little faster over time.
The art for the background, spaceship, and trashcan was cool, but the player sprite felt like it was from a different game because of the pixel size.
Overall the game was quite fun before I optimized the fun out of it haha