Great work! You managed to implement a lot of different features in such a short time span - impressive!
What stood out to me:
- Music and SFX (!): didn't get boring throughout my gameplay, set the right mood, SFX also felt very responsive.
- Artstyle felt very consistent - both on UI and gameplay side. While being super simple, I liked that a) day-night cycle was clearly indicating how much time I have left, important pickups were glowing and motivating me to try and get them, enemy attack animations had clear indication phase which was super important to nail these rolls.
What were the weakest point in my view:
- The game progressed too fast at the beginning. I didn't have time to explore surroundings nor think about different recipes/components I could combine. I felt like I have to already know exactly what I have to do to progress further. When I think of Don't Starve - they didn't introduce hounds (or whatever was actively attacking you) by night 4 or 7 (can't remember). The point is - player had a bit of time to prepare in advance and explore what's around. Here I must really quickly gear up and get ready as the first night proved to be lethal in my first 3 attempts :D
- Day/night progressed too fast in my view. I didn't have much time during the day to gather my thoughts. Night also progressed so fast that by avoiding enemies I had the highest chance of surviving.
- I lacked the clear goal. It's connected to the two points above - I didn't have time to explore surroundings to get familiar with a closed portal nor the vendor. But also a little bit of guidance would help a lot in my case (as an example think of a dropped note to self that tells you that you have to find a way out of there OR survive as long as possible OR find something specific). I wasn't sure if I'm supposed to defend by fireplace or run as fast as I can so the creatures won't get me.
In the end I managed to get to the giant scorpion which wrecked me without questions asked :D This game gives me Don't Starve vibes which is both a compliment (the vibe is great and I see a potential!) but also a warning (at the moment it falls too close to DS - I would love to see some unique elements that are not present in similar titles). I'm really interested in what post-game-jam dev will bring to the table! :)