Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you for feedback! Yes, high amount of bullets is intentional to force player to move and push game to finishing point (because eventually bullets will be everywhere) :) Do you think it's better to give more air for players to play more or is it alright with my idea behind it?

(+1)

Now I see your intention (well, it's actually in the description) that dodging the bullets is the main challenge rather than confronting the enemy. I just thought emphasizing on the player interaction might be more interesting.

Player interaction was actually first intention as well, i have just tried to make something quick and that's only idea that came and was okish :) I will think about it when changing project, thank you for feedback!