This plugin has been extremely wonderful but i've been having one teensy issue with it, that being I have an actor who can wield both One-Hand (Dual Wield) & Two-Handed Weapons. For whatever reason, when the actor uses a two-hand weapon, the attack will play out as is but then will seemingly deal an additional attack that misses.
At first i thought it had to do with the issue of the "Barehand Attack" being enabled, so i disabled it and its still occurs for whatever reason.
What i do know is that it doesn't seem to be much of an issue with other characters (who use similar invoked skills), as they aren't dual wielding. So I am only guessing that its something to do with dual wielding characters.
Also i am now just noticing you addressed a bug like this in v2.73, which is actually the same problem i am currently facing, yet I am using v2.74..? Did i do something wrong then?
My load order:
YEP_CoreEngine
YEP_BattleEngineCore
YEP_X_BattleSysATB
YEP_X_ActSeqPack1 (& 2)
Ramza_DualWield
UPDATE, after re-configuring the load order (hoping that it would address the issue in some manner, it did not), my load order now represents the recommended Yanfly Load Order.

Here's the other one, still very much the same but it strikes all targets (i've assigned this one to shotguns) & has the action sequence stuff attached (I did this due to a problem i was facing last month where it would individually strike each and every target individually rather than all at once, and as I've stated, its only applied to shotguns)



(i tried adding in some of the extra plugins the DualWield Plugin had compatability, hoping that would resolve the issue, it sadly did not)
Something else i would also like to clarify is that the dual wield weapons are using the same notetag, so its not interchanging notetags with one another, in fact, i had to acutally alter this a while ago and remove a couple of weapons because i couldn't get them to behave like RPG Maker 2003's Weapons nor could I locate a proper solution)