This plugin has been extremely wonderful but i've been having one teensy issue with it, that being I have an actor who can wield both One-Hand (Dual Wield) & Two-Handed Weapons. For whatever reason, when the actor uses a two-hand weapon, the attack will play out as is but then will seemingly deal an additional attack that misses.
At first i thought it had to do with the issue of the "Barehand Attack" being enabled, so i disabled it and its still occurs for whatever reason.
What i do know is that it doesn't seem to be much of an issue with other characters (who use similar invoked skills), as they aren't dual wielding. So I am only guessing that its something to do with dual wielding characters.
Also i am now just noticing you addressed a bug like this in v2.73, which is actually the same problem i am currently facing, yet I am using v2.74..? Did i do something wrong then?
My load order:
YEP_CoreEngine
YEP_BattleEngineCore
YEP_X_BattleSysATB
YEP_X_ActSeqPack1 (& 2)
Ramza_DualWield
UPDATE, after re-configuring the load order (hoping that it would address the issue in some manner, it did not), my load order now represents the recommended Yanfly Load Order.