Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

Hey. thanks so much for playing the game! As you could tell, it’s very much still a work in progress. 

My intention for the final timeline type was to have every time your deck gets shuffled back into your draw pile, they add some number of hex cards to the draw pile along with it to dilute your deck. This would be to prevent the scenario where your deck is 4 super strong cards that all cost 0 constantly drawing each other. 

Experimental weapon might need to get nerfed, the balance is all very much back of the napkin at the moment. Another key balance thing I’m not currently sure about is whether recursive cards should draw first and then shuffle themselves in, or shuffle in and then draw. As it works right now, they shuffle themselves in and then do any draw mechanics, which if you have 0 cards in your deck and make the card cost 0 with “draw 1” means you can infinitely draw it. A pretty specific scenario, but kind of broken. 

Anyways, I appreciate the ideas for additional enemy types, as I’m working on adding animations and more enemies/cards every week. So please keep checking back in if you get the chance! 

The intent is to eventually put it out on steam, but we’re still a far ways away from that (no audio, pixelated fruit being the enemies, no card art, limited animation, etc) 


Also, for any card, the effects happen in the order the text is displayed, but you are definitely right about making that more clear. Thanks again for playing!

That makes sense. As far as balancing goes, I felt like it's in a good spot for starting out. Same for fighting the pixilated fruit lol.

I managed to soft lock myself at a shop on another run by instantly forgetting that I used my last fuel to get there when I saw a shiny artifact. It was a silly misplay on my part, funny though.

I'm sure that you're familiar with slay the spire, but some of the community mods add really neat mechanics, could be good for some inspiration. All art is imitation, yadda yadda..


Best of luck! Looking forward to see where this goes.

Thank you! 

As for the soft lock, this is on me for not tutorializing it, but you can spend your ship’s health for fuel if you’re out of scrap! Obviously there are limits to what you can do with that since you might not have enough health to make more fuel, but yeah. Should add that as a popup.

I should also probably add some detection for if you don’t have enough health or scrap to synthesize more fuel and you’re at 0 fuel so users don’t have to figure out what’s happening. 

There’s the discord link in game if you want to report any balance/bugs/feedback stuff there too. You’re the first person that’s not a real life acquaintance to play, so you’ll be the first one in there!