Came to try it out after seeing your devlog which really interested me, your content deserves more recognition!
Visually really impressive and built on a neat premise! Though I'll admit had a lot of trouble finding the correct passcode for the door & ended up needing to watch the other commenter's video, turns out I understood the puzzle of it, but got confused by the signage. :/
Feedback:
- I had to play on my second monitor as it would only launch onto that one and was stuck there since no windowed mode exists.
- I wish the enemy were a bit more ruthless, even if it would contradict the ending a bit. (perhaps ramping up as you collect more gems?)
- Different behavior when the player has an empty inventory, as there doesn't seem to be any threat at that point.
- A fading trail of footprints where the player goes as I felt I was going in circles at points with similar looks of things.
- Different colored walls for each sector? Might help with the backtracking & signage problems I had.
Overall a fun short experience, I'd rate 7.5/10 :)
Good work!