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(2 edits) (+1)

Did you enjoy the minigames?

I've enjoyed paint, recreate object. It was cool to draw some stuff and move sliders

Typing code/sound (memo)/other text in current implementation is kinda neutral

I've disliked audio creation unfortunatley, not intuitive ui with asd, it's hard to get it right and does not feel satisfying to me. Also i feel that it's part that you cannot do quicker when everything else you can which is important for game theme of deadline

What would you change or add?

At recreate object i would remove or simplify color part, because doing color in RGB is not intuitive and that natural, mb black and white and 1 color? Alpha?

For audio creation - prob better to do QAZ or something like that so it will be not so confusing, or do it vertical, try to find a way to do it fast (same for sound (memo))

Mb would be good to make tutorial in calm environment (before jam in-game, no time limitations), so player could try all interface interactions beforehand (i wanted but could not because of deadline)

Also prob good to have ability to skip some tasks, for example if i can tank my sound rating, i could skip all this stuff. Also player don't have to do unfavorable tasks


I was confused about to-do list, i thought that i have only 3 tasks but then it was more, it was unexpected. Also i think i could submit my project even after deadline :)

Overall cool concept, very original and it's too good to evoke feeling of jam that it was stress inducing and i could not restart because i'm right after jam even tho chill one :) Not sure if it's was intentianal, prob good to check that. It was fun to try it out, i also appreciate your art, sounds, music, ui/ux, almost everything feels good and