Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(3 edits) (+1)
Would you enjoy more of this game concept?

Yes! I've really liked 1-, 2-move chess puzzles back in the days so i really appreciate you game because i feel it has essence of it. Even tho to get it fully i guess it would be good to have some saves or checkpoints or split levels to mini-levels because usually they are consisting of several mini-puzzles anyway. But if i need to restart while i've already solved mini-puzzles before it become tedious and frustrating really quick

Potential simple improvements:

* At level 1-4 solution was a bit confusing, not sure if intentional or not, mb should do "pit" more clear

* Music does not loop atm, pretty sure it can be solved by one checkbox somewhere

* At level 2-6 i could select enemies, not sure that it's intentional

* I was confused to not pick up treasures while moving through them at early levels, prob would be great to do that

* If some treasures are too easy to get and other level is main puzzle, prob better to remove them to remove teadiness to pick them everytime (even tho i really like solution 3-4, it was a bit frustrating)


I like your tideness, everything look clean and calm, ux was mostly great

Level 3-4 was a art masterpiece when i've figured it out, really cool, thanks for that :) I also like your take on level selection, that's a nice touch :)

(+1)

Many thanks for playing and your extensive feedback, wow! I'm glad you enjoyed it. Selecting enemies was not intentional, so thanks for the bug report, too.

Level progress should actually be saved between sessions. It does work for me on some devices, so unfortunately I don't know yet why it can fail. I'm sorry this didn't work correctly for you.

Yes, the "unexpected pit" in 1-4 is intentional but could be more clear, it's true. All other points I'll definitely consider for further updates.

(2 edits)

Level progress is saved correctly for me. I was talking about mini-puzzles in current whole levels, at least at start you can split it for several parts because they are independent from each other :) Like this at first level for example. This level is easy ofc, but if you have some places where you can screw up later on (moving box to unfixable state for example), it's frustrating to keep doing mini-puzzle which you have already solved, make sense?

(+1)

Yes, you're absolutely right in this respect. It was a design choice because I wanted to start with a 8x8 grid - and then failed to keep the levels simpler. 😄

Out of curiosity, did you play all levels and thus enjoyed level 3-4 the most? I'm asking because I was aiming for even more interesting ones later on.

(+1)

Forgot to mention, I'm considering an undo option to address the unfixable states you described.

(2 edits)

So checkpoints or back button as you have mentioned in other comment (also had this idea, wanted to offer you it today :) ) or other solution can help here imho :)


At the moment i was typing first comment i played only through 3-4, yesterday i did 3-5, 3-6 but could not get 3-7 from 3 tries. 3-6 is giving me a vibe of level 3-4 as well :) I also like 3-5 but it was pain to do it again after i moved box in unrecoverable state. I kinda disliked level 3-7, at other levels i feel that i can solve them by analyzing but here i can't cover so much, so i just was trying to bruteforce, 1st time was nothing got stuck, 2nd time i moved one box got stuck, 3rd time i got half of the board cleared but somehow could not progress :( I've tried to see if i can move boxes from any angle but i could not, at that point unfortunately i gave up but would like to see other levels especially in the style of previous levels, well done overall anyway :)

(+1)

Many thanks again, Nazandr, for your feedback and your patience to play all the levels! Level 3-7 can be analyzed as well, but it's rather unintuitive, that's true, since it is very different than the previous levels, all of a sudden. Can't make a puzzle game too easy, I thought. 😉

(+1)

I has read message a while ago but forgot to answer, sry

Not patience really, that was a pleasure to play :) There are just couple of already mentioned problems but thats ok. I think with back button this level will be a lot more managable at least but i'm afraid if it'll do it much more trivial then, not sure. Balancing act is hard, yeah :) But overall except last level it was more or less ok for me personally