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(1 edit) (+1)

Update 24

Hello, yellow!

Level 2-1 Added

It's the first section of Sector 2. It introduces enemies with rocket launchers, turrets that fire cannonballs, and drones that heal enemies.

    

Gameplay Changes

  • The Tankinator's boss room now has pillars in case you need to hide from projectiles.
  • Projectiles no longer disappear after a bit. This measure was meant for if projectiles flew out of the level so that they weren't eternally active, but since each level is sealed up, it's no longer necessary.
  • The player has a unique sound for taking damage so you can more easily tell if you got hit.

At some point, most likely once all the levels are done, I'll go back and change levels to make them better and add more to them.

Thanks for reading!