Nice entry! I enjoyed the polished art and chiptune music - they both suited the game well. While the game was enjoyable, I didn't see how it fit the time/April Fool's theme too well. Additionally, the game is pretty easy (at least for the beginning levels), so maybe a higher level of difficulty would lead to better player engagement? I also think other small effects would help - like maybe coin collecting effects, footstep marks. etc. The little things like this can completely change a game.