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Thank you for the feedback Xarza. I'll add these recommendation to the backlog. A lot of the information is available with the talents, but it would not go amiss for me to add them as tooltips as well.

Good to hear :)

I took a look at the talent tree, and I think I found a bug: The tooltips for the left tree (Evocation) display normally, but the ones for the right one (Necromancy) are half inside the window and half outside, and scrollbars appear. It's possible to scroll the window to see them, but if the mouse cursor moves from the talent icon the bars disappear and the window snaps back to the left - so to read the tooltips you have to scroll the window to the right with  keyboard input while moving the mouse slowly to the left. Maybe relatedly, the trees also look misaligned to the text - I've attached a screenshot:

This is at fullscreen, 1080p, font size 16. 

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I feared that might happen with smaller screens. I'll need to relook at how I implemented the tooltip. Thanks for the screenshot.

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Glad to help.

BTW, sorry if my initial post came across as... a bit too hostile, let's put it that way. I did enjoy the game (finally finished it, alt-tabbing after every command in battle), but that kind of slowdown really does annoy me, and I'm kinda prone to snarky stuff XD.

I seriously do think the game is good, but that the slowness of rolling is a significant annoyance (probably not to everyone, but to me and I'm reasonably sure quite a few others). I'm here for the writing, the erotic scenes, the combat, not twiddling my thumbs while waiting for the results of an RNG :)

(Edit: And while this does kinda sound like reemphasizing  the bad points, What I do want to highlight is rather the good points: The combat detracts of all the great stuff :) And I'm kinda bad at expressing that)

(2 edits) (+1)

Don't worry, I'm not prone to taking things personal. I doubt I'll be able to completely remove the dice rolls (by way of an option) without a significant rework of that module, but I can likely truly speed that up via toggle. I'll experiment with it and see if I can implement something by release 0.9.