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Played it for a bit, some feedback:

1) Easy to get lost, especially in town, so having some kind of location picker would be useful so I could go straight to say the homeless shelter without remembering which steps gets me there. Especially important for finding the gondola again.

2) I like that most steps outside says -XX depth, which tells me I'm likely going in the right direction for combat and looting. The confusion though of getting to Stone Ark, and the only options then is a small +XX depth or +XXX depth by taking the gondola.

3) I didn't find much combat and the stuff I did, I didn't feel like I had many options. Sure there was sexual options, but in terms of fighting, had no abilities, no special moves, and no critical hit effects (ie stun, open wounds, severe combat debuff).

4) Wasn't very clear what I was supposed to do. Some kind of objectives menu of optional or required tasks to complete would be useful. Even if they are just tutorial tasks teaching you the ropes. But like I had little idea on how to get money, how to descend deeper than layer 1, how to find combat to actually fight (loitering didn't do anything) and what kinds of things can I do in town. 

5) Weird how there is tabs for Skills and Sexperience, but nothing is there yet. 

6) Didn't encounter any sex scenes. I found I could masturbate in toilets, but for what purpose, I don't know. I could attempt to do it in combat, but felt that with a sword I should use it. 

7) Wasn't very clear in the shop the difference between briefs and tights. In inventory, one appears on her body and the other doesn't. And both of them had the same visual description, but equipping one of them did unequip her panties. Otherwise, never found any armor items, shields, or such forth to improve combat survival odds. 

8) Encountered one plant thing, two wolves, and one more wolf. Killing the plant, gave no loot or option to loot. Killing one wolf gave no option to loot, the other I wounded and had the option to loot and then kill. Last wolf was I think asleep? As I could loot, but not kill them? 

9) Hunted for relics found enough to buy basically everything in the shop. Hope there will be other purposes for money later. 

10) Noticed that when setting up camp, I can't urinate/poop in the field. Have to find a toilet. And finding food to eat wasn't possible, so if I didn't have rations I'd starve. No berries, fruit, or vegetables to be found anywhere. Can't even go "Delicious in the Dungeon" and turn monsters into food. 

I'll keep an eye on this one. It has some elements I like, and interested to see what happens with it. 

I do hope for:

-> Anal/Oral, as those are my preferences. So having an option to disable vaginal content be nice.  

-> Oviposition and alternative pregnancies (ie anal egg impregnation) and an option to just disable vaginal pregnancies.

-> Ability to disable/weaken a target so you can rape them, on your terms. 

Hi! Thanks for the feedback!

"Anal/Oral, as those are my preferences. So having an option to disable vaginal content be nice." Both of these sex types will be coming soon, and thanks for letting me know. Me in my infinite wisdom went straight to female/female togglable, male/male togglable, and then stopped there. 

With that though, are you also interested in a slider that lets you say how many NPC's are female/male?

Excluding the bugs, slowly working my way through them. I think the best way to describe the game at this point is its as wide as an ocean but as deep as a puddle. At the moment you'll find a lot of systems that have a single piece of content.
Skills for example, there is one skill in the game and its for running. I never wanted to add more incase they get replaced or redone later on.

That said, moving forwards Im splitting my time up for the next build into the most requested feature, at the moment a map for navigation,  bug fixes, and a focus on a piece of content, for the next build it'll be NPC interactions.

   

(+1)

A percentage option that a male character is turned into a female character or vice versa. So if you only wanted female characters, then set the percentage of 100% of males turned into females. And for maximum randomness have percentages active for both. 

Unless what you had in mind was that we could specify changing the sex of specific NPCs in the game or the sex of the monsters; ie you only encounter female wolves or male minotaurs or futanari demons. 

Well to be fair, its like the first major release of early prototype gameplay, so its expected that things are missing. Its just that usually when they are missing, the tabs for them don't exist at all. 

My philosophy with skills is to have as few as possible, that covers as many actions as possible. Like in Elder Scrolls Oblivion, where Athletics covers running and swimming. Or Acrobats that covers jumping and falling. Or you could even merge the two together so that Athletics covered running, jumping, swimming and falling. That way too, doing any of those actions builds up that skill, making it overall easier to level up.

A map may or may not be easier to implement than a sub menu that lets you pick your destination, if you've visited it once already.