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I haven't played it, so I'm not saying the mechanics are good or bad.  I'm just worried that the mechanics were somehow AI-generated, as well (admitting I have no idea how that would work) which makes me worried that Free Cardware might've done the same thing.

2 games with similar art and gameplay, using the same engine, isn't enough for me to say there's a definitive pattern, just that my personal worry level has escalated.

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Fair enough, but I think these coincidences are actually far more likely than you think.

Honestly the artstyle between the two games are wildly different, I'm not sure where you got the idea from unless I missed something.

Same game engine? Godot is incredibly easy to learn and use compared to unity or unreal, and it's been gaining huge popularity in the past few years. I picked it up in just a few hours.

Similar gameplay can easily be just because both games are in the roguelike-deckbuilder genre which as mentioned before Slay the Spire is the most popular game within that genre.

Honestly it's not strictly impossible that both games are fully AI generated, but I would presume that mainly the art of femboy cards was auto generated, and maybe also the code but we can't tell since we can't see the code. Judging by the quality difference I'd say that free cardware likely wasn't made with nefarious methods (all it has is a single balance problem which is fine because this seems like an early version, and we people are usually comically bad at balancing)