Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

5 stars for the audio. The whole table was singing.

We printed the ruleset, and realized a little late that you should have printed one set of cards per player. So we had to craft a few extra pirates, and share the rest of the cards between us. It's a great idea, fast-paced and chaotic. We didn't have the chance to try which number of player and cards works best, but that's something a bit of playtesting certainly would iron out. 

I like that it is not clear from the progress of the game, who is winning in the end: Suddenly you are left with five cards in your hand, or the other player has the better choice of symbols. 

Some balancing might be needed: In our games it was slightly too easy for the shantyperson to put double symbols into the deck, so we needed many rounds (and some extra pirates) to bring the game to an end.

I also wonder if the cards could carry full verses or half verses instead of single words to make the song more coherent.   

Thanks for feedback! Super-nice of you!

I think I might have missed the proper intention when writing the rules. Due to short time in the jam, it didn't go through blind playtesting, only with me explaining, alas, some things should certainly be more stressed. 

Anyway, during a shanty phase, there is only one card possible on a middle stack from any single player. When the round gets back to the shantyperson the cards should be relocated (to decks or, preferably, to bounties) -- they leave the middle of the table, and there should be less doubling (or also I might have misunderstood about what happened in your case). 

But it is also true that the game isn't spoil-proofed well, and if there will be a lot of doubles put, maybe intentionally, to the table, the process will indeed end quite slowly. 

Your lyrical suggestion probably strongly depends on the group playing. It seemed to me that in practice, a lot of players already have some troubles with coordination of rhythm-text-cards, and more text could be more pressure on that front. But you may have a talented group! :)