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The lap timer that flashes after every lap in the timed trial is lower than the actual lap time

Great game, hope you fix it!

Wow, you’re right! I haven’t noticed that. That’s a huge bug. I’ll fix it as soon as I have time. Thanks for letting me know

I took some time to look into this. It seems the problem is that the lap timer starts/stops when the car crosses the finish line while the total timer starts as soon as the race starts. Since the car starts a few meters behind the finish line it takes a couple of seconds before the lap timer begins counting while the total timer is already running.

I used to start both timers at the same time before, but IIRC I had to change it because of a bug that allowed players to skip a large part of the track. I don’t know how to change this without breaking existing records. So I think I’ll leave the discrepancy as it is for now. Thanks for the comment, though.