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(2 edits)

Got all the achievements, and the counters to overflow before I realized that this is the win condition. :D 

Very straightforward to play and nice visuals. Currently you can buy all / sell all after memorizing some price ranges. While playing, I was always expecting to meet some constraints, a turn counter, or the time to run out. Limits on stock, storage, and resources would make the management aspect more interesting, e.g. if you have to feed your crew every time you sail to a new port, or there is a risk of mishaps on the high sea. 

Thanks! I Had thought about adding some kind of price to traveling between ports, but truth is, I have no idea of what I should do if a player somehow gets stuck with no objects and not enough money to buy anything, so I just left it plain and simple