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Game Dev Update - 28/02/2017

Over the last week I've been doing a lot of work on some redesign and effects work on Pixel Raiders. We've now got new effects for explosions on all enemies, bosses and the player as well as shader effects to pretty things up a bit. I've also made a bit of a change to the farm level (stage 1) of the game as well as started on city level (stage 3).

In other news, Jason (Hadlow Audio) is looking at revisiting the tracks for the game. We recently went through them all to see what needed updating, tweaked and changed.

Done last week:

  • Farm level (Stage 1) background has had a wee face lift and now fits with the rest of the levels.
  • Started working on the City level (Stage 3). This is a total redesign for what was in the game before because it was poop.
  • EXPLOSIONS! The explosions have now been added to the bosses and the tank (player), and they look awesome.
  • The tank and any enemy that takes more than one hit will flash white.
  • SHADERS! New ones have been added when the player is hit and when they've been destroyed.

Getting done this week:

  • Will continue working on the City level (Stage 3)
  • Designing a new boss for the Mars level (Stage 6)
  • Do a bit of gameplay tweaking to the Desert level (Stage 2) so it's playable and not a big miss match of ideas.
  • Start looking at getting the rest of the special characters working probably.
  • Get the demo updated with the new assets and launch it on GameJolt.

All in all it's a pretty busy week for Pixel Raiders and if you want to check out the alpha demo head over to the itch.io page here: https://pixelsword.itch.io/pixel-raiders

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